When rigging a Biped Character (Eg. Human), draw joints separately for lower body, i.e.:
- From Hip To Foot
- From Pelvis To Head
- From Chest To Hand (Wrist)
- From Wrist to Fingers (Individually)
Note:
- To Duplicate Joints - Mirror Joint Option can be used.In animate menu - select Skeleton - Mirror Joint
- When mirroring, make sure that you select the Child Joints and not the Parent Skeleton.
In Animate Menu - Select Skeleton - Joint Orient.
Orient Joint:
It is required to make sure that the joint orientation is matched with the world orientation.
Note:
- In Outliner, select the complete joint , then Joint Orient.
- To view Joint Orientation : Display - transform display - Local Orientation Axis.
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