Tuesday, 18 October 2011

Rigging - Continued

When rigging a Biped Character (Eg. Human), draw joints separately for lower body, i.e.:
  1. From Hip To Foot
  2. From Pelvis To Head
  3. From Chest To Hand (Wrist)
  4. From Wrist to Fingers (Individually)
Note: 
  • To Duplicate Joints - Mirror Joint Option can be used.In animate menu - select Skeleton - Mirror Joint
  • When mirroring, make sure that you select the Child Joints and not the Parent Skeleton.
In Animate Menu - Select Skeleton - Joint Orient.

Orient Joint:

It is required to make sure that the joint orientation is matched with the world orientation.

Note: 
  • In Outliner, select the complete joint , then Joint Orient.
  • To view Joint Orientation : Display - transform display - Local Orientation Axis.



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