Introduction To Maya Interface:
- Types of Viewports:
- Front
- Side
- Top
- Perspective
- Note: The 1st 3 Viewports are also known as Orthographic View
- Basic Polygon Tools:
- Cylinder
- Torus
- Sphere
- Cube
- Use of Boolean Tool – Union, Difference & Intersection.
Research: Ways to create Object (With/Without Interactive Creation)
- Interactive Creation – helps to create an object (Polygon, Nurbs or Sub-divs) from scratch
- Non Interactive Creation – gives a ready-made object in the viewport at 0,0,0.
Important Notes:
- Hold V to snap the object to vertices.
- Hold X to snap the object to the grid
- Shift+D duplicates the object with the offset.
- Press W for Translating an object
- Press R for Scaling an object
- Press E for Rotating an object
- Press Q to just select the object.
- Press F to zoom in on an object/edge/vertices/face
- Press Insert to shift the pivot of an object.
- Press P to Parent – Child objects. (see Advance Maya – Rigging Notes)
- Press S to set Key for animation
- Preferences option can be used to adjust the playback time of the Time Slider.
- Component Mode is same as selecting Vertices of an object.
Exercise 2:
Create a Toy Train using the Basic Polygon Tools.
Animate it to make it move.
Animate it to make it move.
MAYA Project Name: Exercise 2
File Link: http://www.mediafire.com/?1nub16gsl8expp7
Tools Used:
- Polygon Tools
- Boolean – Difference
- Bevel
- Smooth Polygon
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