Wednesday, 5 October 2011

Introduction To Maya - 1


Introduction To Maya Interface:
  • Types of Viewports:
    • Front
    • Side
    • Top
    • Perspective
    • Note: The 1st 3 Viewports are also known as Orthographic View
  • Basic Polygon Tools:
    • Cylinder
    • Torus
    • Sphere
    • Cube
  • Use of Boolean Tool – Union, Difference & Intersection.
Research: Ways to create Object (With/Without Interactive Creation)

  • Interactive Creation – helps to create an object (Polygon, Nurbs or Sub-divs) from scratch
  • Non Interactive Creation – gives a ready-made object in the viewport at 0,0,0.
Important Notes:
  • Hold V to snap the object to vertices.
  • Hold X to snap the object to the grid
  • Shift+D duplicates the object with the offset.
  • Press for Translating an object
  • Press for Scaling an object
  • Press for Rotating an object
  • Press to just select the object.
  • Press F to zoom in on an object/edge/vertices/face
  • Press Insert to shift the pivot of an object.
  • Press  to Parent – Child objects. (see Advance Maya – Rigging Notes)
  • Press to set Key for animation
  • Preferences option can be used to adjust the playback time of the Time Slider.
  • Component Mode is same as selecting Vertices of an object.
Exercise 2:
Create a Toy Train using the Basic Polygon Tools.
Animate it to make it move.
MAYA Project Name: Exercise 2

Tools Used:
  • Polygon Tools
  • Boolean – Difference
  • Bevel
  • Smooth Polygon

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